Monday, May 25, 2009

Presentation Focus


Most SDI students have completed their first presentation and this has helped many focus on exactly what products they hope to produce by the end of the course. Some students have made considerable progress on their projects while others appear to be just getting underway now.

This year's class have had less class time that last year's and it's showing up in less project documentation - as well as fewer teacher presentations. We've decided to run classes on Tuesday afternoons for a while to address this. It already appears to have had an impact because almost 3/4 of the class completed significant documentation last week.


I've shown a few slides from different presentations in this post. This week students will hopefully display these on their own journals.


Monday, April 13, 2009

Building SDI Journal Posts

Your SDI journal provides documented evidence of your experience, skills and understanding of:

  • project management
  • communication
  • project implementation
  • research
  • In other words the journal provides formal evidence supporting the four criteria for the course.
To achieve your desired final award it can help to structure journal posts so that they include four components:


  1. Description
  2. Analysis
  3. Reflection
  4. Connection


1. DESCRIPTION

  • What have you been doing?
  • How did you do it?
  • What resources did you require?
  • Who did you need support from?

2. ANALYSIS

  • What were the results?
  • How did it work?
  • Which research does this relate to?
  • What pattern or trend is emerging?

3. REFLECTION

  • How do you feel about what has happened?
  • Have the results met your expectations?
  • What have you learned? What has surprised you?
  • What questions have emerged?
  • What planning, knowledge, skills, resources... do you need for your next step?

4. CONNECTION

  • What connections have you made with people, organisations, theories, ideas...
  • Reply to comments others have made on your post (come back later and check).
  • Comment on other journals in the SDI class - or journals/blogs/forums related to your project.

Don't forget to include pictures, graphics, screenshots, video clips, audio, links to relevant sites to enhance your post. If you don't have any multimedia clipart such as the one in this post can help illustrate a point as well as make your journal more interesting for the reader.

Not all posts will include all these elements but over 2 or 3 posts you should cover most of them.

Heather and I will make comments on you posts to help you - and you can comment on each others posts to do the same :-)

Sunday, April 5, 2009

Elluminating Presentation?

I decided to try using Elluminate to record a presentation.
Students - check your email for the link to week 7's presentation.

Elluminate is really for live online presentations so I wonder if the class would like to try participating in a presentation online one week. That would give the freedom to choose a time so that people could join from campus or from home - remembering that not everyone has broadband at home.

I wonder if people would interact more or less online - because you can use chat and voice.

Coaching for Success


Cognitive coaching is about helping a person get to where they want to be. It isn't about helping them get to where you think they should be - that's teaching or consulting or parenting or bossing. It's more about listening - active listening.

I'm doing an 8 day course in cognitive coaching - and although I'm only half way through I better understand how to ask questions that help people to help themselves - an ideal skill for Student-Directed Inquiry.

In fact the official description of cognitive coaching is
to produce self-directed persons with cognitive capacity for high performance both independently and as members of a community.

You couldn't get much closer to the aim of this course!

Cognitive coaching is about 3 types of conversation - planning, reflecting and problem-resolving. In those conversations the coach does a lot of active listening and uses a range of strategies to help the person being coached to use their own skills to think through an issue to reach their goal.

The second half of the course begins in June - in the meantime I need to practice what I know. Lucky students! :-)

While cognitive coaching is designed for face-to-face conversations I think I can also use it online - in the comments I write on journals. I have already begun to use my new training when writing comments and I'll be interested to see how the responses compare with those of last year's students.

Friday, March 20, 2009

Thinking Outside the Pyramid

One aim of this course is to challenge students to think in new ways, develop skills in innovation and to do new things... in their areas of interest.

It is not easy to challenge our thinking. Much of our thinking is based on assumptions - some of which may not have been questioned. We may discuss and debate issues endlessly without ever questioning our underlying assumptions.

One way to question our assumptions is to look at enigma and paradox. The enigma I chose was the Great Pyramid. Some believe that the Great Pyramid is not an enigma at all but others contend that we have interpreted the 'facts' based on assumptions that have not been sufficiently questioned.

They argue that there are too many anomalies that do not fit the accepted historical worldview. Not only that but if we use a different worldview then those anomalies begin to make sense in a consistent way.

But changing accepted thinking is not easy. Scientist Max Planck said “A new scientific truth does not triumph by convincing its opponents and making them see the light, but rather because its opponents eventually die, and a new generation grows up that is familiar with it”.
The presentation and audio have been uploaded to the class moodle page.

We will look at worldviews again a few weeks.






Wednesday, February 25, 2009

And it Begins...

Student-Directed Inquiry has begun for 2009 and students have some great project ideas - more on that later... I'm team teaching the course this year with Heather Banks and we will also be using the skills of Dirk Koudstaal who I taught with last year.

This year I've been using SMS directly to student mobiles from my desktop - all in one batch - and including a link to a Google Site I set up to provide course info until everyone is registered in Moodle. Having somewhere to save information that doesn't require registration is proving very useful as new students continue to join the class so I may keep using it.

I've decided to keep posting in last year's journal so people can see what's happened before. Over the next few weeks I'll add new pictures and links so that it becomes the 2009 class journal :-)

Yesterday half the class of 25 students met to hear about the course and talk about their project ideas. All the slides, audio and handouts are now on the class Moodle (for students only). I've also uploaded the slides and some video to the web so that it can be shared on this journal.



There probably isn't much point in showing the video - it's better to see clear slides and hear the audio - but I'll add one anyway.



Tomorrow we will meet the second half of the class... and hopefully the IT issues that have prevented students from using email and any Web 2.0 tools on campus will have been resolved.

Some students have started their activity logs using Twitter and as well as following them I've collected everyone together using Twitter100. I hope to see the whole class on Twitter - with regular updates - within a week.. Nudge... Nudge... :-)

Tuesday, December 2, 2008

On the Road...

Since completing this course and seeing the excellent results obtained by students - results that I partly attribute to our use of ICT to provide a flexible and personalised learning environment - a number of teachers have asked to hear more.


Uploaded on authorSTREAM by regor2012

I've prepared a presentation to help me explain why we chose particular Web 2.0 services, how students used them and why I think they contributed to higher than expected student achievement in the course.

Later today I'm hoping to get some feedback from teachers at another college during the presentation through Blogger and Twitter to show a little of how Web 2.0 services function.

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Friday, August 29, 2008

How will they rate?

I'm interested to see how SDI students will justify how they rate their products - games, machinima, video and scripts. Many have strong views on censorship and there is much discussion about the proposed R18+ for computer games. Ratings affect sales and distribution and many games have had restrictions placed on them in Australia.


Organisations like the Interactive Entertainment Assoc of Australia provide guidance for parents who feel lost when it comes to computer games.


But game demographics are changing with 1/3 of parents now playing computer games and the average gamer age now 28. IEAA's Interactive Australia 2007 provides fascinating insights into today's game players.

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Thursday, August 28, 2008

Google Reader Common Sense

Common Craft have just released a "Plain English" Google Reader video.



I have 106 Google Reader feeds - 55 are student journals. Journal posts for the SDI class now total 370 - easily managed with the magic of RSS.

While on stat's... Twitter posts for the SDI class have just passed 1,000 - that's a lot of activity in just one course.

I've just printed all this and it's 6cm of A4 pages - and mostly double sided printing! Thankfully I can print directly to high speed photocopiers. And every page was where I could find it - one click to open, one click to print :-)

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Wednesday, August 27, 2008

It's all go!

Many teams are now focused on the short number of weeks remaining this year and are working to complete major stages of their project.

Here you can look around the DIM Studio - click to activate window then drag mouse to pan around room - mouse scroll to zoom.








The team in the corner are recording storyboard scenes for their machinima staged in GTA Vice City. Here they are sitting on the bonnet of a Vice City police car...


And doing numerous takes to get the scene right...




Last week Dr Ian Lewis gave a presentation on the new Games Technology Degree at UTAS. He talked about the wide range of industries that use gaming technology - including the video games industry which is now bigger than Hollywood and growing at 40% per year.


The new degree provides an exciting way to learn essential programming, design and project management skills that graduates can use anywhere - not just in game design. It also will provide access to computer labs with modern consoles for designing and critiquing games.


Wednesday, August 13, 2008

Emerging Products

This is a very interesting time in the Interactive media class as products that have been in planning and development for months begin to emerge. A case in point is Dustin's first game preview...



Download the demo yourself and play it - Dustin is looking for feedback. Apologies to Dustin for my game preview - and spoiler :-)

On another topic I've recently added Not Possible IRL to my Google Reader - it's a great blog with lots of ideas for potential interactive projects for 2009.

One entry I found fascinating was the area of art and photography done in virtual worlds like Second Life. I followed the links to Lano Ling's Flickr page and checked out 'chakryn wolves' and several other sets of work done in SL by Lano and others.

Creating scenes with prims and scripts rather than brush and paint, and taking digital portraits of avatars creates some extraordinary work. I'm tempted to give it a try myself...

Finally, just a brief mention that the UTAS School of Computing is offering a Games Technology Degree from 2009. Some of the units and electives look like exciting options.

Friday, August 1, 2008

Skoolaborating face-to-face

60 students planned, created, designed, built, and scripted galleries, malls, studios, gardens and guides at the 2008 Skoolaborate Congress at MLC, Sydney from July31-Aug 2.

The students were from several local and international partner schools and they met and worked face-to-face for the first time with outstanding professionalism, fertile imagination and spontaneous playfulness. They were supported by some talented teachers, consultants, and of course IT staff.



Students took roles as experts, mentors, learners, participants and presenters as required. The Congress began with some 'big picture' presentations, a little teaching and much facilitating but as time went on the teachers did more learning, sharing with each other, and chatting with students - sometimes even distracting them from their work :-)

70 people had no problem simultaneously accessing and working online in Skoolaborate - MLC had a 100MB internet link and 30% of that was set aside for the Congress.

Can this kind of learning experience be sustainably provided for similar numbers of students at Hobart College? Is it possible to provide and manage rich virtual worlds that students and teachers can access as they would other learning environments?

After observing what worked at the Congress several key elements to the successful implementation of virtual world learning are apparent:
  • leadership, management and administration needs to be a partnership between students and teachers
  • some students should take key roles as teachers, presenters, experts, facilitators and mentors
  • appropriate physical learning spaces are important when required
  • some mobile access and group projection facilities are needed
  • being able to use and easily connect student/teacher owned laptops - people like to use computers they are familiar with when doing new and complex tasks.
  • teacher facilitation needs to be measured and responsive to need
  • 'big picture' contexts help to provide meaning and value


Other issues that came to mind during the Congress are shown in this map. (Click for whole map.)


For us at HC to move beyond just a few students and a couple of teachers using virtual worlds we need those worlds to be reliable and flexible. If one third of HC students are to use VWs we need systems and processes to manage 400-500 users with perhaps 75 (2 classes and 25 other individuals) concurrent avatars. We will need some students to be experts 'in-world' and some teachers to be expert facilitators.

Perhaps this could be achieved at Hobart College using a combination of:

  • a local networked Open SIM grid - implemented and managed by students
  • access to Skoolaborate for those under 18
  • access to educational areas of Second Life (eg Jokaydia) for those 18 and over
  • selected local-network or online game environments and other online VW services

Can this be in place by 2009? Possibly...

In the meantime it was great to meet face-to-face for the first time Emily - who has helped many of our students and teachers in-world, Mike - who lurks in-world doing essential expert building and maintenance, and Westley who had the vision and determination to bring us all together.

Sunday, July 13, 2008

Animated Connections

What do Twitter, GTA IV, Google Reader, Indiana Jones and Second Life have in common? Next year's DIM course perhaps...

Via Twitter this week I saw the augmented reality game LevelHead Cube... this one made using Blender's video editor.



I wondered if it could be made in Second Life - as a game and also using chroma key to bring it into other environments...

Then via Google Reader I watched a great TED talk on using biology and physics in animation...

This led me to discover the Natural Motion software used in GTA IV and the latest Indiana Jones movie. I had no idea virtual stunt actors had progressed so far. This software also gives NPCs in games the next generation of AI - something for DIM in 2009? Or even in 2008 since it will be loaded onto the SIM PCs...



Here is the result of me playing with the cube, chroma key and Endorphin - NaturalMotion software. I wonder what could be done with these technologies with a little more thought... and expertise :-)

Thursday, July 10, 2008

Robotic Interlude

A number of students have taken a break this week from their normal work to build and program robots. The college has purchased two LEGO Mindstorms NXT kits for use VET IT, Interactive Media and Computer Science students - mostly in 2009.

Several students - and teachers - have been building with Lego for the first time in many years... lots of fun!




Sunday, July 6, 2008

Presentations

It's been great watching project presentations to see so many projects beginning to take off as individuals and teams settle on directions and scopes. Many have commented on how they have cut back on their original ideas or changed direction... and in a couple of cases changed projects entirely.

With so many presentations over several weeks not many people have been able to view them all - and unfortunately not all were recorded. Nevertheless the slideshow on the right shows some material and there are a few video clips below made from some of the presentations.










Wednesday, May 28, 2008

Game Programmer Looks In...

Sam Savauge from Melbourne brought 8 years of games industry experience to the game developers in the DIM class - and they had lots of questions.

After being shown some of the class project work Sam talked about how to get into the games industry and described the pros and cons of many of the different jobs available. The combination of design, programming and good people skills earns the most money...

He also said those who worked in the games industry tend to put a lot into their work but sometimes had to learn to let go when projects suddenly took a different turn or were cancelled when the money ran out. It was very disappointing when 18 months of your best work never sees the light of day...

Game production work can get very demanding with long hours for many months as production deadlines approach. You recover for a few weeks after the production "goes gold" (the disk master is sent for copying and distribution) until the next production gets underway...

Sam hopes to return later in the year to see how the projects are going... and answer more questions.

Monday, May 19, 2008

Virtual Work - Real Money

Mike, one of the high school designers in Skoolaborate has made it to the Wall Street Journal.

Have a look at the projected monthly incomes for these guys working part-time in Second Life and Entropia - up to $4,000.

With Gartner Research predicting 80% of active internet users will be in virtual worlds by 2011 there are great opportunities here for enterprising students with the right skills mix.

The kind of skill mix that one might develop in SDI: Interactive Media :-)

You can read more about why Mike got the job here.

Wednesday, May 14, 2008

Hello from Taiwan

When in Skoolaborate you can meet students and teachers from some of the partner schools in the project - MLC in Sydney, New Zealand, Japan... The following excellent video introduction to Skoolaborate was recently created by students in Taiwan.


Read the story here.

Wednesday, May 7, 2008

Growing Body Parts

Body parts are appearing all over the place now... We have had a fake severed hand for an ArtVid project, Bugs hand (on the left) created in Blender (hopefully not going into one) and various legs, heads and torsos across several game development groups.

Skoolaborators are also busy with bodies but mostly just dressing them. Several people have now uploaded their own T-shirt designs for their Second Life avatars.

This week's presentation on mentoring was more of a workshop. Everyone present had a chance to mentor and be mentored... Some people found they learned a great deal about other projects, others learned to be a little more structured when reflecting on their own progress and a few were not sure of the usefulness of the exercise.

Uploaded on authorSTREAM by regor2012


The mentoring process is based on GROWTH Coaching and Cognitive Coaching. The latter in particular is designed to assist students with student-directed learning. I did my training in GROWTH coaching a couple of years ago and found the structured approach to reflection very useful - although my workshop was a few hours - not 30 minutes. Nevertheless listening in to conversations around the room I was very happy with the level of reflection I heard.
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Friday, May 2, 2008

From Lame to Game

This is pretty cool...

An SDI student has completely rewritten a web game to introduce advanced physics. It was developed from scratch using GameMaker. This video is silent but sound is coming soon which should greatly improve the gamer's experience.