
I've shown a few slides from different presentations in this post. This week students will hopefully display these on their own journals.
One entry I found fascinating was the area of art and photography done in virtual worlds like Second Life. I followed the links to Lano Ling's Flickr page and checked out 'chakryn wolves' and several other sets of work done in SL by Lano and others.Other issues that came to mind during the Congress are shown in this map. (Click for whole map.)

For us at HC to move beyond just a few students and a couple of teachers using virtual worlds we need those worlds to be reliable and flexible. If one third of HC students are to use VWs we need systems and processes to manage 400-500 users with perhaps 75 (2 classes and 25 other individuals) concurrent avatars. We will need some students to be experts 'in-world' and some teachers to be expert facilitators.
Perhaps this could be achieved at Hobart College using a combination of:
Can this be in place by 2009? Possibly...
In the meantime it was great to meet face-to-face for the first time Emily - who has helped many of our students and teachers in-world, Mike - who lurks in-world doing essential expert building and maintenance, and Westley who had the vision and determination to bring us all together.

Sam Savauge from Melbourne brought 8 years of games industry experience to the game developers in the DIM class - and they had lots of questions.
Body parts are appearing all over the place now... We have had a fake severed hand for an ArtVid project, Bugs hand (on the left) created in Blender (hopefully not going into one) and various legs, heads and torsos across several game development groups.