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After being shown some of the class project work Sam talked about how to get into the games industry and described the pros and cons of many of the different jobs available. The combination of design, programming and good people skills earns the most money...
He also said those who worked in the games industry tend to put a lot into their work but sometimes had to learn to let go when projects suddenly took a different turn or were cancelled when the money ran out. It was very disappointing when 18 months of your best work never sees the light of day...
Game production work can get very demanding with long hours for many months as production deadlines approach. You recover for a few weeks after the production "goes gold" (the disk master is sent for copying and distribution) until the next production gets underway...
Sam hopes to return later in the year to see how the projects are going... and answer more questions.